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Weekly meeting

An old friends is back, mr “Weekly meeting”. It’s been a while but yesterday he was back. We only discussed the feedback we got from all the people playing PoH at GGA and what we should do about it. It was things from easier way to hit enemies, animation corrections, character tweaking to leveling suggestions. Some of the things will take about 1h to change/try while other things might take up to a week to change (for one person) so after we have put everything down on paper we’ll estimate how long it will take to do and what priority it has.

We also discussed how much people can work this summer and what time they will be away on vacations.

Animation Tweek time

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Last week me (HÃ¥kan) and Jona sat down and started to focused on animations in the game engine. It’s a task that we have reserved a lot of time for and it looks like we did the right thing since then more you work with it the better it gets.

Almost everyday there have been fist flying against the computers and words that I shouldn’t write here have been yelled at how bad 3ds Max is. It’s a big problem (generally) that the 3d in 3ds Studio Max never looks exactly in the game engine . It’s a process of trail and errors that Jona and Tobias (the 3d artist) really have and is working on.

The more we work, the better we get. The good thing now is that it’s about tweaking, … play/try the game see what works and what’s not and then try to fix it.