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Going to SGA

Some people on the team is in Stockholm today and SGA (Swedish Game Awards). We didn’t win anything sadly but that’s life : ) The games that won were really great and more done and polished than PoH. Great to see that Sweden has so many great new game maker : )

The next comeptions now is Microsofts “Dream Build” where the competition will be even more harder, though PoH will be alot more done then.

We just send in “Penalty of Heroes” to SGA

SGA (Sweden Game Awards) logo

So we made it, we just send in a early “build” and a trailer of “Penalty of Heroes” to SGA (Sweden Game Awards). So all we can do now is just hope that the jury likes it : )

There’s a couple of hundred games at SGA  so the competition is quiet hard and also we send in a early “build” so we shouldn’t really expect anything. But who knows : )

Stoffer our Narrativ guy put it like this:
Oh My God! If panic had a face it would surely have looked all of ours on May 24th. Deadline for Swedish Game Awards 09 (SGA) and we made it=). Everything was going according to plan, kind of. We had to make some last minute changes, and of course by then it was almost time’s up. Anyways, everything worked out and we believe that the demo is gonna kick ass.

Of course a demo wasn’t enough. We had to send them a teaser too. Or two as a matter of fact. One PoH teaser not longer than 30 sec and one 30 sec Exhaust teaser. Both which I had to edit with some great effects made by the one and only Dopefish. The PoH teaser is also edited after our latest song made by Pontus. Overall I can say that I’m satisfied with the teasers even though some of the ingame footage wasn’t final.

I’ll be back with more blogging once things have settled down.
Thank you for reading.

Preview on SGA (Sweden Game Awards)

Penalty of Heroes preview on Sweden Game Awards

We have entered Sweden Game Awards with “Penalty of Heroes” and they have done a preview/interview with us where we talk about PoH development and related stuff. So if you’re interested in knowing more about PoH just head over HERE to read all about it.

The deadline for SGA is the 24th of May, so we’re working hard to have the game ready for them : )

* They have the earlier screenshots of the game (not the new one)

Weekly meeting (w 19)

Databox Team

Todays meeting was mostly focused on things related to the deadlines for SGA (Sweden Game Awards) and GGA (Gotland Game Awards). We mostly discussed different versions of the the new video trailer and what things to priorities the next weeks. We have so much to do the next three weeks that we really can’t afford to sleep, then in the middle of it some of us are going to Nordic Games. Well on top of that there’s about 2-3 major things to do also.

Anyway why sleep when you can work?

The sprint this week (w 18)

SGA (Sweden Game Awards) and GGA (Gotland Game Awards) starting to close up, so we have to focus on getting all system running and working together. So this next month we will be focusing on tuning things and not to implement new features.

Code
Make more AI patterns
Adjust player control
Get particle and light effects onto the characters
Get gem system to work
Enemy generator

Concept (2d)
Menu & GUI

Levels 2d
Continue working on levels

3D
Make more animations and get the to work smoothly

Narrative
List of sound effects
Start to work on presentation
Sketch for trailer for GGA
Test the story on regular people

Other things
Take screenshots
Move to new office
Start on the last sprint

Meetings and “Deadline” at Databox

On the meeting tomorrow we’ll have a lot of different things to discuss such as how big the characters will be on the screen, coming events (such as SGA, GGA, Nordic Games), the music (new music guy on the team), the narrative and different things regarding the level editor.


On Friday we’re going to have a very interesting on-line lecture/seminar mainly about Scrum with Kjartan Vidarsson that has been a producer at Deadline Games (Chili con Carnage, Faith and a .45, Total Overdose) and he also worked at IO (Hitman, Kane & Lynch, Freedom Fighters). He’ll have a look how we use Scrum when we work on PoH and he’ll come with suggestions how to improve things (there’s always room for improvements).
It’s going to be really interesting.

Games for Sweden Game Awards

Sweden Game Awards

We (Databox Games) got three games into the Swedish Game Awards this year. The games nominated are Exhaust, Dead Dictators Society and Penalty of Heroes.

Don’t forget to vote for us!

Laknel & Dead Dictators Society

Hi blog-minions, Jona speaking!
While other members of the team have been working their asses off. I’ve just been sitting around touching up some faulty geometry on the Laknel 3D Mesh.


Also I’ve finally finished all of the graphics for our tiny 48 hour deadline game, Dead Dictators Society. This second game isn’t really a serious project, DDS is just something we threw together during a small competition here at Gotland University. We are however going to show it off at SGA (Sweden game awards) just for the hell of it. As you can see I’ve posted an image showing off characters from both games so that you can see the difference.