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Screenshots & new webpage for Penalty of Heroes
Yes, that’s right, we have put up a new web page on the official “Penalty of Heroes” web page at www.penaltyofheroes.com : ) It’s not the final one and it’s better than the last one. Also there are some content such as concept art, teaser trailer and SCREENSHOTS! This is our first officially released screenshots of Penalty of Heroes, so we hope you like them : )
The screenshots are work in progress and will be adding more features before the release this fall. So the final game will look better than the screenshots that we just released, though we hope you digg them : ) We’re grateful for feedback on them, if we don’t’ get any feedback (good or bad) we don’t know what we should focus on : )
Preview on SGA (Sweden Game Awards)
We have entered Sweden Game Awards with “Penalty of Heroes” and they have done a preview/interview with us where we talk about PoH development and related stuff. So if you’re interested in knowing more about PoH just head over HERE to read all about it.
The deadline for SGA is the 24th of May, so we’re working hard to have the game ready for them : )
* They have the earlier screenshots of the game (not the new one)
The sprint this week (w 18)
SGA (Sweden Game Awards) and GGA (Gotland Game Awards) starting to close up, so we have to focus on getting all system running and working together. So this next month we will be focusing on tuning things and not to implement new features.
Code
Make more AI patterns
Adjust player control
Get particle and light effects onto the characters
Get gem system to work
Enemy generator
Concept (2d)
Menu & GUI
Levels 2d
Continue working on levels
3D
Make more animations and get the to work smoothly
Narrative
List of sound effects
Start to work on presentation
Sketch for trailer for GGA
Test the story on regular people
Other things
Take screenshots
Move to new office
Start on the last sprint
Game presentation done ….. not
Today at 2pm we were suppose to have a presentation in front of the “game panel”, but some of the people in the “game panel” got sick so the presentation was canceled and moved to a new date.
So in this post I had in mind to tell you about how the presentation went, so I have to tell you something else : )
Yesterday night I got a peek of some “alfa” screenshots and the game starts to shape up. There were now “eye candy” effects such as normal maps or shaders, so it’s nothing we release right now. But in about 2 weeks we hope to show you how the game look like. So stay tune ; )





