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Healthbar, not a candybar
New office, yay!
I got a desk next to a window through which you actually can see what the weather’s like. That’s nice even though its been kind of cloudy today compared to the past week. But for the moment, I feel a slightly tingling sensation of temporary happiness in my chest.
Enough chitchat, WORK has been executed this day, right here, in front of my gargantually, enormously, penisenlarging screen. I’ve made another iteration of the HUD and I can’t recall that I’ve written about the previous ones so here we go. I begun with a dark vector shape created earlier, just like in a cooking show. I added a new layer and started to play with details and colors, trying to find something that works with the art style I had in mind. I have to add that making interface is really not my thing, I knew this before I started and now I’ve learned that it’s also quite boring.
Anyway, here’s the result of today’s work, the resolution is far too high compared to what it’s gonna be ingame but I’ll deal with that later. Forget I said that.
A bloody mess
Is there anyone out there who doesn’t enjoy blood and gore in movies, games or comics? Yeah okey there might be a few but they don’t ever have fun and many of them also hate when you have fun. But today, they stand powerless as I play with our particle editor, creating fountains of blood and gore that would make even the toughest character in mortal combat cry. Here’s a sample.

