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Healthbar, not a candybar
New office, yay!
I got a desk next to a window through which you actually can see what the weather’s like. That’s nice even though its been kind of cloudy today compared to the past week. But for the moment, I feel a slightly tingling sensation of temporary happiness in my chest.
Enough chitchat, WORK has been executed this day, right here, in front of my gargantually, enormously, penisenlarging screen. I’ve made another iteration of the HUD and I can’t recall that I’ve written about the previous ones so here we go. I begun with a dark vector shape created earlier, just like in a cooking show. I added a new layer and started to play with details and colors, trying to find something that works with the art style I had in mind. I have to add that making interface is really not my thing, I knew this before I started and now I’ve learned that it’s also quite boring.
Anyway, here’s the result of today’s work, the resolution is far too high compared to what it’s gonna be ingame but I’ll deal with that later. Forget I said that.
You Tubing

We got tons of videos from prior games that we’ve done or that people been involved in at Databox Games. So we decided to put them on YOU TUBE and not just on our company web page. We put up some video clips from older stuff we’ve done such as Headbanger, Drinks, Physitive and so on. So head over there and have a look : )
Music for PoH
Last Thursday I met and old friend of mind at the old game student floor. He asked for some advice about a poster that tells that he is a graphic artist searching for jobs. We talk and I helped as much as I could. On my way back to the Databox office I realized that Johan was great with music. He had made the ingame music for headbanger and the sound to the drinks trailer and remix of some enoying sounds. This was kind of frustrating because I had been searching for music person for a long time and started to get desperate so I directly took contact with him and a hour later we had agreed that he had the weekend to make a demo for us to see if he could create the kind of music we wanted for PoH. Later the same day a friend of mine hade find one music person that had time to help us to. One moment you have nobody and a second later you have to say no because you have too many.
On Monday he presented two songs made in 2 hours each on his laptop and I was over whelmed about the result.
(Jens continuous)
I agreed with Håkan. When I heard the songs Johan had made during the weekend I was very pleased, it was exactly what I had in mind for the music in PoH. I was so nervous when I pressed “play” to hear the music, -“what if this sucks or sounds like “Euro disco” (I do not trust Håkan when it comes to music :p). I’m a musician (worked as music producer), so I have told Håkan to talk to me before he said “ok” to the person doing the music for PoH.
At a meeting in late November or early December we had a meeting just about what kind of music that would be suited for PoH. We had so many different suggestions of music styles for PoH that we had to get together and decide what style to go with. At that meeting we all agreed on going in one direction on the music. That music direction has been the same since that meeting, but we haven’t got the right person to do the job before Johan came along.
* The music style in PoH will probably be shown in the first trailer/movie/teaser that we release in 1-2 month. So stay tune ; )
Databox Games was ahead of Guitar Heroes!
Well you read it right. Some people on the Databox Games team made an arcade game some years back called “Head Banger”. The purpose of the game was to “headbang” and play “air guitar” in sync with the music. Bands features in the game were bands like The Haunted and Refused. The game never went into production due to the great risk of neck problems playing the game. Swedish national TV also showed it in a tv show segment. Check out the game trailer, years before Guitar Hero!
[google -5362701617759841488 Headbanger trailer]

