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Marry X-mas
Here’s a little video from all of us to all of you, hope you have a happy Christmas : )
The video is a trailer we made for GGA before the summer, so the things shown in it is about 7 month old : )
It’s still nice to watch
Pixel Power
My girlfriend Zenobia ( queenzenobia.deviantart.com ) got inspired when she saw some of the artwork for our booth at GGA and played around with some pixel art.
I thought it looked really nice, I’m sure she’ll get hired once PoH is to be made for the NDS.
She kept telling me it’s not done etc buuut, here it is!
Concept art of the main characters
Here’s some of Nixis concept art of the main characters for Penalty of Heroes. This and some other collages were Nixis contributions for “Best effort in art” at the Gotland Game Awards, last week. The larger versions of the characters on the sides are the newest versions of the main characters. There’s also some smaller sketches at the bottom of different moves of the characters
Weekly meeting
An old friends is back, mr “Weekly meeting”. It’s been a while but yesterday he was back. We only discussed the feedback we got from all the people playing PoH at GGA and what we should do about it. It was things from easier way to hit enemies, animation corrections, character tweaking to leveling suggestions. Some of the things will take about 1h to change/try while other things might take up to a week to change (for one person) so after we have put everything down on paper we’ll estimate how long it will take to do and what priority it has.
We also discussed how much people can work this summer and what time they will be away on vacations.
Swedish summer
It sounds really good, but the fact is that during June it’s mostly shitty weather. Normal is that in April and May we have really great weather with about 15-25+ degrees (Celsius) and then when summer should start in June we have a month of kind of bad weather with rain and about 15-20+ degrees.
So why do I write this? Well, it’s because it’s been typical “Swedish summer weather” now for about 2 weeks now and it’s so boring : ( Well I guess the summer will start here late in June so in a couple of weeks it will be all nice I think : )
Later today/tonight we’ll have the first big meeting since GGA and will discuss all the feedback we got. Everyone has written down all the feedback they got/heard from the people playing PoH. At the meeting we’ll decide what things we’ll have to redo and tweek.
Vacation is nice
Since GGA we have had a bit of a vacation from PoH. Tomorrow we’ll have a big meeting about all the feedback we got from all the people at GGA. We will compare notes and then decide what things we should change or redo.
It was really good that we got a nice playable version of PoH (with most of the features in) to GGA. This so people could give us feedback on the gameplay and what things worked and what didn’t. The good thing is that we can make most of the changes now, if we got that feedback later (2-3 month) we probably wouldn’t/couldn’t make the changes. I think about 250-300 people tried PoH at GGA and I think most of us have the same idea what worked and what didn’t.
Our biggest fan!
At the Gotland Game Awards we met possible our biggest fan. This kid jumped up and down and screamed as he played our game. He came back and played the game several times : )
Databox got 2 awards at GGA!
Penalty of Heroes and Exhaust got one awards each at Wednesdays Gotland Game Awards. Penalty of Heroes won for best “Exhibition Booth” and Exhaust won for “Best game from graduating class”.
Exhaust won over Penalty of Heroes which I still can’t really believe and I don’t think no one else did. Anyway most games at the GGA got an award each, so it might have something to do with that. If that’s not the case we really should stop working on PoH if we only can win “Best Exhibition Booth” with this game :p
Well I’m being sarcastic because we’re happy with GGA. Both days we had 8 player all the time playing PoH, also having a 99% of all the people “finishing the game before leaving” is really great. Anyway it’s time to rise and show that we can do a lot more that just nice Exhibition Booth :p
No more Penalty of Heroes …
for a couple of days that is. After the award ceremony (Wednesday) we partied until 7 in the morning, first at Wisby Strand (had a couple of bottles of champagne), then at the club Gute källan. After that we continued party in an old basement/catacomb club until 7 o’clock. So yesterday we got up at about 3 pm in the afternoon and then we had a BBQ with everyone at Databox. So today and probably this weekend we won’t work on PoH. I think it’s nice to have a break from it a couple of days and then start with discussing all the feedback we got at Gotland Game Awards.
Second day at GGA
Day two went as good as the first day. About 100-150 people tested PoH and just 1-2 of them left the game without finishing the first level. Here’s some random video from day 1 (I know it’s a “day 2″), in the first video clip people from Starbreeze and Massive Entertainment are playing the game.
Crunching before deadline at GGA
Some of us didn’t sleep from the 1-2 of June just to get a nice “build” of PoH for Gotland Game Awards. Here’s everyone at Databox eating a healthy dinner together the day before GGA.
* MaX is a Swedish hamburg company that makes way better burgers than both McDonalds and Burger King.
Here’s a picture of us testing the “GGA build”
To booth babe or not to booth babe…
… That is the question. And the answer is no. We won’t have booth babes on GGA, but we will have a nice looking booth though. We’re currently working with what to have and what not to have inside our booth on Tuesday. Calling all sorts of companies to get the right look, we’ve settled with A0 cardboard paper with images of the exteriors of the game to decorate our foreground. From the blueprint of our booth it looks good and I bet it’ll look even better in place.
Well, Stoff thougth that he was talking the truth when he wrote this post and I had no idea of a booth babe. Anyway one of our friends turned up at GGA dressed up as Kimo. First I saw a person holding a “wand” and I thought -”hmm, that looks just like Kimos wand”. Then I saw the pattern on her leg and I thougth -”shit that’s Kimo”. So that’s really sweet to actually have a person dressed up like someone we “invented” for our game.
Pain(t) in the ass
This evening Dwarf, Stoffer and me (Jens) went out to Visby harbor to paint our exhibition booth for Gotland Game Awards. The paint for the sky drained out so we’ll probably finish it tomorrow. In the front we’ll also have paper cut-outs of buildings shown here. There will also be a 46 inch TV in the middle and two 42 inch at the sides.
Preparing for Gotland Game Awards
Yesterday we got our printed stuff for our game booth at Gotland Game Awards next week. We have an idea of layering the booth with cut out silhouettes of houses in a similar way like Penalty of Heroes is done. We’ll also try to paint a sky behind the silhouettes and in the middle there will be a nice 46 inch TV showing PoH (we’ll probably have two 42 inch TV:s at each sides also). The picture is taken at our office where we tried how it would work.
We also got a nice poster that Nixi has done as promotion for PoH. We’ll have two of these to the left and right. That’s our plan right now anyway : )
Time for another game presentation (part 5.1)
Yesterday we had the presentation about the marketing of PoH that we were supposed to have like 3 weeks ago, but then it was canceled due to the fact that some people got sick. Overall the presentation went really well and it lasted for about 20 minutes and then we talked and discussed for about one hour. We got a advice to start to use Twitter so we probably start to twitter in a few weeks.
This was the last “game presentation” we have before the final one at GGA in the beginning of June. Though we have a game play panel presentation in a few week, but that presentation is just us getting feedback from the “game panel” playing the game, so no real presentation is needed.




















