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What tools do we use to create Penalty of Heroes
Here’s a list of all the main programs that we use to make Penalty of Heroes.
The game engine, level editor and other stuff (scripting & collision system, shaders and so on) is done in-house and our programmers write everything in C# (The engine and the level editor both use XNA 3.0 and are developed in Visual Studio 2008).
Our concept artists use Wacom drawing boards to draw the characters in the computer in Photoshop.
Our 3d artists use 3d Studio Max for modeling and Mudbox 2009 for texturing
Here’s from an on-line meeting using Marratech
Additional programs:
For the web we code in HTML and Flash and for the blog we use Word Press (HTML).
For communication we use MSN, Skype, Marratech and related programs.
For documentation/project management we use Word, Excel and Google document.
For video & trailers we use Premier Pro & After Effects
Also our narrative guy mr Stoffer uses MS Paint to draw his ideas.
Hmm I think that’s about it : )
Project management tool
To keep track when everything should be done we have a project plan. It tells us what and when certain things should be done such as coding, graphics, testing, and narrative. We’re kept it simple by using Microsoft Excel as a project management tool. We also have the same document in Google Docs, so that everyone can have a look at the current version of the project plan at anytime. We used this because it does the job and everyone knows how Excel works. If you want simpler ways you can use Microsoft Word or any similar program and it you want more advanced you can use programs like Microsoft Projects (I used it before and it’s great).
