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Time for another game presentation (part 5.1)
Yesterday we had the presentation about the marketing of PoH that we were supposed to have like 3 weeks ago, but then it was canceled due to the fact that some people got sick. Overall the presentation went really well and it lasted for about 20 minutes and then we talked and discussed for about one hour. We got a advice to start to use Twitter so we probably start to twitter in a few weeks.
This was the last “game presentation” we have before the final one at GGA in the beginning of June. Though we have a game play panel presentation in a few week, but that presentation is just us getting feedback from the “game panel” playing the game, so no real presentation is needed.
The sprint this week (w 14)
Now we’re in production phase (major sprint 4), most of the concepting is done, the major tools are done, the game is up and running on the white box and so on. No it’s mostly putting everything together and making a game.
This week sprint looks like this:
Code:
Collision and basic physics
Player control and basic game play
Also continue work on Shaders, GUI, interface, particle effects
2d:
New versions of some of the enemies
Level 1 done
3d:
Continue making enemies
Narrative:
Should be done by the end of the week
Story and patterns for every enemy
Other things:
Test normal maps
New ingame pictures
Game presentation for the “game panel”
Time for another game presentation (part 5)
It’s time for another game presentation (2nd of April). We haven’t had one in a while which is both good and bad. The bad thing is that a presentations takes away approx 1 week of 2-3 people in the team, the good thing is that we get great feedback. Here’s some slides from the templete that we got:
This presentation will be about marketing and how we’ll get people to know about Penalty of Heroes. For each presentation we get tons of questions that we have to answer and then put together in a Power Point presentation that we present to a game panel of different people in the gaming industry.
After this presentation we have 2 more, one that’s about the gameplay/test of the game and the last one is the final presentation about the whole game (it’s will be at this year GGA).
