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Particle play, possible pwnage?
Just tried the particle engine out for the first time, decided to make some firey things, an explosion for some type of thrown bomb as well as the flames from some kind of dragons breath or a flamethrower, my vote and love goes to realtime, can’t wait for realtime voxel fires to really catch on and “true” realtime ray-tracing!
Sorry about the framerate… gotta get a better screen capturing application. The particle effects looks way better in the game engine. We’ll probably release some in-game footage in the next weeks
Animation Tweek time
Last week me (HÃ¥kan) and Jona sat down and started to focused on animations in the game engine. It’s a task that we have reserved a lot of time for and it looks like we did the right thing since then more you work with it the better it gets.
Almost everyday there have been fist flying against the computers and words that I shouldn’t write here have been yelled at how bad 3ds Max is. It’s a big problem (generally) that the 3d in 3ds Studio Max never looks exactly in the game engine . It’s a process of trail and errors that Jona and Tobias (the 3d artist) really have and is working on.
The more we work, the better we get. The good thing now is that it’s about tweaking, … play/try the game see what works and what’s not and then try to fix it.





