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About PoH and the master course

The idea for Penalty of Heroes has been growing in Håkans head for about 1.5-2 years. So when Håkan and three other people (Nixi, Dwarf, Jens/me) decided to take an international master degree at Gotland University in Sweden, we decided to make the game our main and only project during our master year. In a few weeks I will tell you more about the PoH team : )

The course name is “International Game Production Studies” (IGPS) and it’s for one year. To be able to take this master you have to have a bachelor degree in Computer science or comparable. The great thing about this master is that it’s fully Internet based so you can take this course from Japan, USA or Sweden : )

Gotlands University

Gotlands University

(From the education plan of the course)

After completion of studies the students will have:

- Understanding of the concepts regulating the production methods and quality assurance in game development.

- Practical experience in the field of game design and IP development for an international market.

- Knowledge and certain proficiency in the field of research projects.

- Practical experience in the field of project planning for: Technology exploitation, resource allocation and changemanagement.

- Extensive knowledge of project organization within game development and design of games.

Game development in real time

Some of the gaming blogs out there of games that got big, often got “made up” after the game got famous. Nothing wrong with that since it’s always nice to read about a good game and its development. Anyway we’re writing all the way through our development and our game might not sell a single copy. So if you want to read things straight away during the whole making of a video game then you should read our blog : )

Hi everyone and welcome to our game developer blog!

first poh logga

We’re are the Penelty of Heroes team and we’re going to use this blog to discuss and share our game developing with you.

In here we’re going to update you with everything related to the game, from what we do to things that we have problem with to screenshots and videos of the game. We will keep this blog updated atleast once a week (probably more), so we promise you that you won’t miss a thing what we’re up to.

It will be a great opportunity for you to follow the making of a game in real time. So if you’re a game maker or a gamer, this blog will be of great interest to you.