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Level two development and sketches

The level two was decided to be a swamp kinda level, mainly composed by swamp elements, but also with a cross fade from the forest in the beginning, the swamp would even stretch a bit into the level 3. Actually most levels will have similar planning like that to ease the transition between the environmental graphics.

trask-skiss

The feeling of the swamp environment was changed after time, from the beginning a muddy section of the open forest area to the up-to-date widespread evil and dark much more strange looking area it has become at this point.

The references for the latest sketches are mostly made up, the trees thou have partly influences from actual far east swamp vegetation but they are much more exaggerated and mutated of course. Well things still are to be added (mostly minor items thou), anyhow not grouse enough for the moment:P but overall a glimpse of that to become can be found in the sketches.

Mood paintings

Once in a while when I design the levels it comes to the point when it seems like a good idea to make a mood painting of the surroundings. It could be in the beginning of the research or for the writer to have something to relate to, for commercial uses or just for the hell of it.

city-of-heroes

Anyhow, the main idea is to give an overlook of the referred level and it’s core-elements, color setting, general feeling and so on. Here are some samples of such pictures, in this case mainly for presentation purposes.