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New Enemies in the Making!
While the last year has been quite stressful with people having to get new jobs to support development and/or writing their final thesis to graduate from Uni, some enemies have been created.
While I am unable to show off all of these new enemies I still wanted to at least show off a variation on an already shown enemy that have not only been re-textured but also remodeled for later levels in the game!
It is a work in progress and rendered in realtime in the viewport of 3Ds Max, Diffuse, Normal, Specular and finally a Glow map, has been used to create this effect of glowing lava, when in its natural dark environment (it’s a cave! But don’t tell anyone I leaked that.) in-game, the lava looks pretty frickin ‘ sweet!
Weekly meeting
An old friends is back, mr “Weekly meeting”. It’s been a while but yesterday he was back. We only discussed the feedback we got from all the people playing PoH at GGA and what we should do about it. It was things from easier way to hit enemies, animation corrections, character tweaking to leveling suggestions. Some of the things will take about 1h to change/try while other things might take up to a week to change (for one person) so after we have put everything down on paper we’ll estimate how long it will take to do and what priority it has.
We also discussed how much people can work this summer and what time they will be away on vacations.
My enemies

And so it’s Friday again. Some people look forward to this day. I, on the other hand, feel a bit concerned. I’m not a workaholic or anything, it’s just that the release party for Exhaust is coming up tonight and it probably will involve consuming alcohol with insane people, such as my colleges. I hope no one dies.
Anyway, this week I devoted most of my time to design enemies. Mainly some enemies that’s in the forest.
Kristofer and I discussed what could work and we agreed on some sort of small trolls equipped with wooden clubs. Said and done, I drew a couple of sketches which you can see below.
