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Vacation is nice
Since GGA we have had a bit of a vacation from PoH. Tomorrow we’ll have a big meeting about all the feedback we got from all the people at GGA. We will compare notes and then decide what things we should change or redo.
It was really good that we got a nice playable version of PoH (with most of the features in) to GGA. This so people could give us feedback on the gameplay and what things worked and what didn’t. The good thing is that we can make most of the changes now, if we got that feedback later (2-3 month) we probably wouldn’t/couldn’t make the changes. I think about 250-300 people tried PoH at GGA and I think most of us have the same idea what worked and what didn’t.
Running out of work…
… or rather, I’m running out of concepts from Nixi. I finished modeling the quiver today and if I don’t get a new concept by the time I finish the UV-mapping of the quiver (which should be about 30 mins of work) I guess I’ll start working on some high poly sculpting.
Ah well, I guess I might as well enjoy some MMO gaming while I can, a luxury I won’t have time for when crunch mode hits!



