Tag Archive


What tools do we use to create Penalty of Heroes

Here’s a list of all the main programs that we use to make Penalty of Heroes.

The game engine, level editor and other stuff (scripting & collision system, shaders and so on) is done in-house and our programmers write everything in C# (The engine and the level editor both use XNA 3.0 and are developed in Visual Studio 2008).

Our concept artists use Wacom drawing boards to draw the characters in the computer in Photoshop.

Our 3d artists use 3d Studio Max for modeling and Mudbox 2009 for texturing

Marratech meeting

Here’s from an on-line meeting using Marratech

Additional programs:
For the web we code in HTML and Flash and for the blog we use Word Press (HTML).
For communication we use MSN, Skype, Marratech and related programs.
For documentation/project management we use Word, Excel and Google document.
For video & trailers we use Premier Pro & After Effects
Also our narrative guy mr Stoffer uses MS Paint to draw his ideas.

Hmm I think that’s about it : )

Much work + school = restless

The days seems to fly by and we have a lot in school and much work to be done so I am not restless. Yesterday I sat down and fixed what I hope to be a bug-free threading system for C++. The good thing is that I can probably translate the System into C# and XNA so we can use something similar to Penalty of Heroes. I think it became a big problem we didn’t use all the processors in the Xbox for Exhaust and this will be different in Penalty of Heroes.