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The sprint this week (w 18)
SGA (Sweden Game Awards) and GGA (Gotland Game Awards) starting to close up, so we have to focus on getting all system running and working together. So this next month we will be focusing on tuning things and not to implement new features.
Code
Make more AI patterns
Adjust player control
Get particle and light effects onto the characters
Get gem system to work
Enemy generator
Concept (2d)
Menu & GUI
Levels 2d
Continue working on levels
3D
Make more animations and get the to work smoothly
Narrative
List of sound effects
Start to work on presentation
Sketch for trailer for GGA
Test the story on regular people
Other things
Take screenshots
Move to new office
Start on the last sprint