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Animation Tweek time
Last week me (Håkan) and Jona sat down and started to focused on animations in the game engine. It’s a task that we have reserved a lot of time for and it looks like we did the right thing since then more you work with it the better it gets.
Almost everyday there have been fist flying against the computers and words that I shouldn’t write here have been yelled at how bad 3ds Max is. It’s a big problem (generally) that the 3d in 3ds Studio Max never looks exactly in the game engine . It’s a process of trail and errors that Jona and Tobias (the 3d artist) really have and is working on.
The more we work, the better we get. The good thing now is that it’s about tweaking, … play/try the game see what works and what’s not and then try to fix it.
Where we are right now
The point that we’re at now …
There’s a lot going on right now. Everyone on the team got their hand full of things to do.
The programmers (Johan and Jakob): Just got the game engine running on the Xbox 360 and is right now trying out the level editor for the game.
The artists (Nixi & Dwarf): is up to doing concept art for all the enemies and environments.
3d artists (Jona & Tobias): will shortly start to make 3d models of enemies and objects in the game
The Narrative (Stoff): Is writing the dialog and the environments.
Me (Me): I’m just chilling and sleeping :p Not really I’m running this blog and will try to get some exposure for our game. I’m also involved in the music and the SFX in the game.




