Archive for the 'art' Category

From concept to game model, part 1. Modelling

Thursday, December 18th, 2008

Hi people of the web : )
Tekei (Tobias) here and I will tell you about the process of making a game model from someone else concept art. I just finished modeling a crossbow (approx 1 hour work) and I guess this would be a good opportunity to start off.

I guess the biggest difference from working on an idea of your own is that the concept art has to be a lot clearer and thought out, so working side by side with the concept artist (Nixi) as I do helps as well. If the concept art isn’t covering all the necessary angles and is clear enough on what parts that go inwards and which ones that go outwards it can be a real challenge to get things right. Usually, however, it can be solved with some improvisation and common knowledge without ruining the concept all together.

I know some people who prefer to keep turn-arounds of their model as background sheets in their 3d software and just follow them for their modeling. Personally I only do this for very complex models or if it’s extremely important that there are no differences between the concept art and the 3d model. Usually I just keep a picture open in another window or on my desk and model by eye.  From my experience this gives the models more a bit more life, if that makes sense.

The next step will be UV-unwrapping and texturing.

The evolvement of a character

Monday, December 8th, 2008

Here’s the evolvement of one of our main characters in the game. This shows how our artists, Nixi and Dwarf work:

- First they discuss what kind of character they should try to make, if the character should be a hero, enemy, skinny, muscular, male and female and so on.

- Then they start to make rough hand drawn sketches. Then they do some more sketching to make the character they way they want.

- After the characters layout is what they had in mind, they take their Wacom drawing boards and draw the character into Photoshop.

- When they have made a satisfying drawing of the character they hand over it to the 3d artists Jona and Tekei  and they make a 3d model from it in 3d Studio Max.

There you have it!

Nixi & Jona working on a 3d model

Level 1: Under construction with Dwarf

Thursday, December 4th, 2008

Basic sketch of a level

Today I finished the rough outlines for level 1. Some questions still remain though. Is there lack of information about the main story? Is there too much information? And is it good enough? Of course it’s good enough=) I just hope my combination of story and humor will fit. Dwarf and I are working together now on level one with the design as well. Exchanging texts and sketches with each other let both of us have lots of material for building a level. Mainly I write a shortened script with narrative and playable checkpoints which I present to Dwarf. Then he makes sketches of what I’ve written, which we finally present to Håkan who decides if it fits with our game.

The logotype for Penalty of Heroes

Tuesday, October 14th, 2008


Dwarf and Nixi have been sketching on a logo for Penalty of Heroes the last week and they have come up with some suggestions. We’re pretty certain that we will go with the logo on the picture to the right. Though but we might change it later on, but for now on we’ll use it and see if it feels right.