Here is all 245 of our posts:
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- February 2010 (1)
- 25: New Enemies in the Making! (0)
- December 2009 (3)
- 31: Happy New Year! (0)
- 27: What are we up to (0)
- 24: Marry X-mas (0)
- August 2009 (1)
- 19: GDC Europe 17-19 (1)
- July 2009 (5)
- 12: Holiday times (0)
- 04: Shadow over Mystara and new sprints (0)
- 03: Pixel Power (1)
- 02: Paper work (0)
- 01: Hot summer (0)
- June 2009 (26)
- 26: Michael is dead (0)
- 25: Summer revolt! (1)
- 24: To damn hot (0)
- 23: And then the summer came … (0)
- 22: Llaknel in 3d (0)
- 21: An old kick as add (0)
- 19: Midsummer eve (0)
- 17: Party & vacation time (0)
- 16: Everyone is leaving the island (0)
- 15: Lots of trolls in here (0)
- 14: Concept art of the main characters (0)
- 13: Going to SGA (0)
- 12: Weekly meeting (0)
- 11: Swedish summer (0)
- 10: Vacation is nice (0)
- 09: Particle play, possible pwnage? (0)
- 08: Our biggest fan! (0)
- 07: Voting day (0)
- 06: Databox got 2 awards at GGA! (0)
- 05: No more Penalty of Heroes … (0)
- 04: Second day at GGA (0)
- 03: PoH shown on Swedish national TV (0)
- 03: First day at GGA (0)
- 02: Crunching before deadline at GGA (0)
- 02: To booth babe or not to booth babe… (0)
- 01: Pain(t) in the ass (0)
- May 2009 (33)
- 31: PoH the First un(official) Movie :p (1)
- 30: Preparing for Gotland Game Awards (0)
- 29: Our office and surroundings (0)
- 28: 4 in 1 (0)
- 27: 3 x deadlines (0)
- 26: Bug or features Part 3 (0)
- 25: We just send in “Penalty of Heroes” to SGA (0)
- 24: 200 post anniversary! (0)
- 23: Plenty of Heroes (0)
- 22: Word by Mouse (0)
- 21: Nordic Game - Day two (pt4) (0)
- 20: Nordic Game - Day one (pt3) (0)
- 19: Nordic Game - The day before (pt2) (1)
- 18: Nordic Game - Here we come! (0)
- 17: Bug or features (Part 2) (0)
- 16: Game panel game testing - canceled :( (0)
- 16: Deadline vs Ninja (0)
- 15: Healthbar, not a candybar (0)
- 14: Penalty of Heroes team at work (0)
- 13: A bloody mess (0)
- 12: The sprint this week (20) (0)
- 11: Screenshots & new webpage for Penalty of Heroes (1)
- 10: Preview on SGA (Sweden Game Awards) (0)
- 09: Is it a Bug or a Feature? (part 1) (0)
- 08: Penalty of Heroes preview on Evil Avatar (0)
- 07: Duke is dead :( (0)
- 07: Weekly meeting (w 19) (0)
- 06: Animation Tweek time (0)
- 05: Promotion video for our blog (0)
- 04: The sprint this week (19) (0)
- 03: R.I.P Grodan (0)
- 02: Concept of normal enemy (0)
- 01: All the characters of Penalty of Heroes (0)
- April 2009 (32)
- 30: It’s Valborg’s eve (1)
- 30: The weaponry of Darwin (0)
- 29: Back from Prague (0)
- 28: The sprint this week (w 18) (0)
- 27: Character of the week - Darwin (0)
- 26: Level 03 development and sketches (0)
- 25: Time for another game presentation (part 5.1) (0)
- 24: New People on the PoH team (0)
- 23: Weekly meeting (w 17) (0)
- 22: 3D modeling of a big enemy (0)
- 21: The sprint this week (w 17) (0)
- 20: Character of the week - Kimo (0)
- 19: I’m a Little Piggie; Here’s My Snout (1)
- 18: Whiplash - Gotland Game Jam (0)
- 17: Throne switch between music and game industry (0)
- 16: Rigging, skinning and texturing the Velocirator (part 3) (0)
- 15: 3D modeling the miniscule Velocirator (part 2) (0)
- 14: Concept of the tiny rat/velocirator enemy (part 1) (2)
- 13: Character of the week - Zedwig (0)
- 12: Showing how we work (0)
- 11: KiloWatt for 3D animation (0)
- 10: Level two development and sketches (0)
- 09: Weekly meeting (w 15) (0)
- 08: It has arrived (0)
- 08: Building the story of Penalty of Heroes (0)
- 07: The sprint this week (w15) (0)
- 06: Character of the week - Llaknel (0)
- 05: Medium Foe Revealed (0)
- 04: Where the sun doesn’t shine (2)
- 03: Composing Levels … done (0)
- 02: Game presentation done ….. not (0)
- 01: ** April fools ** Databox Games signs deal with Sony (0)
- March 2009 (35)
- 31: The sprint this week (w 14) (0)
- 30: The characters of Penalty of Heroes (0)
- 29: Mood paintings (0)
- 28: Teaser for Penalty of Heroes (3)
- 28: What tools do we use to create Penalty of Heroes (0)
- 27: Trailer in the making (0)
- 26: Weekly meeting (w 13) (0)
- 25: Time for another game presentation (part 5) (0)
- 24: Test rendering of level 01 (0)
- 23: The sprint this week (w 13) (0)
- 23: Game jamming this weekend (0)
- 22: Is this Sparta? (0)
- 21: Entering the third dimension (0)
- 20: Wikipedia (0)
- 20: Desktops ftw (0)
- 19: Weekly meeting (w 12) (0)
- 18: An Animative Animation Afternoon (0)
- 17: Maag the dictator (0)
- 16: The sprint this week (w 12) (2)
- 15: The Shield … (0)
- 14: Databox office upgraded with coffee and WC (2)
- 13: The Start Screen: Part 2 (0)
- 12: Weekly meeting (w 11) (0)
- 11: Piggyback concept (3)
- 10: Darkfall has arrived, … our biggest projekt risk (1)
- 10: Paint + Word = Sweet (0)
- 09: The sprint this week (w 11) (0)
- 08: Google starting to like us … (3)
- 07: The good the bad and the ugly of distant worker (0)
- 06: Level one, development and sketches (0)
- 05: Weekly meeting (w 10) (0)
- 04: A new sweet template … (0)
- 03: The making of the PoH logo (0)
- 02: The sprint this week (w 10) (0)
- 01: Penalty of Heroes new logo (0)
- February 2009 (29)
- 28: Content management system (0)
- 27: Weekly meeting (w 9) (0)
- 26: Databox games mascot (0)
- 25: Redesigning the PoH web page (0)
- 24: Reworking the logo (0)
- 23: Level editor progress (0)
- 22: 100 posts anniversary (0)
- 21: Snow & Cold / Love & Light (0)
- 20: Mo-cap testing (0)
- 19: Weekly meeting (w 8) (0)
- 18: Getting things done = ToDo list (0)
- 17: Starbreeze QA test Exhaust (0)
- 16: Why do you marketing? (0)
- 15: Am I God? (0)
- 14: The messy office and the ghost (0)
- 13: Be careful what you wish for …. (0)
- 13: Touch my buttons (0)
- 12: You Tubing (0)
- 11: We finally got us new office HURRAY (0)
- 10: Llaknel, Rigging and Skinnig process. (0)
- 09: Scruming with Kjartan (1)
- 08: Marketing = evil/bad !?! (0)
- 07: Home sweet (cold) home … (0)
- 06: My enemies (0)
- 05: Secret of Mana + Golden Axe = Penalty of heroes (1)
- 04: Meetings and “Deadline” at Databox (0)
- 03: Llaknel is Done! (0)
- 02: Writing a game is no flick (0)
- 01: New test Video in the making (0)
- January 2009 (32)
- 31: Teaser (0)
- 30: Redecorating DATABOX office (0)
- 29: The calm before the shitstorm (0)
- 28: Music for PoH (0)
- 27: Working is super nice (0)
- 26: Ernest W Adams visit Databox office and tried Exhaust (0)
- 25: You have to game at work! (0)
- 24: Blogging at 10 000 meter new world record? (0)
- 23: Penalty of … being late (0)
- 22: Starting to get done (0)
- 21: Going into Scrum (0)
- 20: Putting the third character into shape (0)
- 19: Exhaust: the most popular community game on XBL! (0)
- 19: Games for Sweden Game Awards (0)
- 18: What we’re playing right now (0)
- 17: Working nine to five … I wish (0)
- 16: Databox headquarter - Office or dump (0)
- 15: Much work + school = restless (0)
- 14: Exhaust is approved and out on Xbox Live (0)
- 14: 50 posts anniversary! (0)
- 13: Animation is a fact (0)
- 12: Laknel & Dead Dictators Society (0)
- 11: Working and pre party (2)
- 10: Testing the levels in 3d (0)
- 09: Test of 3d importing into the engine (0)
- 08: Everyone’s back (0)
- 07: The writers diary (0)
- 06: Lowpoly of one of the other main characters (0)
- 05: Beginning with Scrum (0)
- 03: Updating our blog (0)
- 02: www.DataboxGames.com is up a and running (0)
- 01: A new year! (0)
- December 2008 (20)
- 31: Happy new year! (0)
- 30: Heads up with Duke Nukem 4 Ever? (0)
- 29: The game has gone GOLD (0)
- 24: Merry Christmas! (0)
- 22: Holiday for us (0)
- 20: Running out of work… (0)
- 19: Who am I kidding … (0)
- 18: From concept to game model, part 1. Modelling (1)
- 17: Cramp in the jaw! (0)
- 15: Presentation done (0)
- 13: kind of dead … (day after Lucia) (0)
- 12: PoH Team goes “Lucia” party (0)
- 11: What would you bring to a deserted island? (0)
- 10: Time for another game presentation (0)
- 08: The evolvement of a character (0)
- 06: Project management tool (0)
- 05: We plan for the future … (0)
- 04: Level 1: Under construction with Dwarf (0)
- 03: Do we go to school or do we make game? (0)
- 02: We work as “couples” :p (0)
- November 2008 (16)
- 27: What outside help do we have (0)
- 25: Shader testing and Exhaust (0)
- 24: Why we’re doing Penalty of Heroes for the Xbox 360 (0)
- 21: It’s SNOWING!!! (0)
- 20: Databox Games was ahead of Guitar Heroes! (1)
- 18: Our weekly meeting (0)
- 17: Our office (0)
- 15: Everybody posting (0)
- 14: What happened at the first game presentation? (0)
- 13: My very first post. Ever… (0)
- 12: How Penalty of Heroes was born (0)
- 11: First concept art (0)
- 06: Where we are right now (0)
- 03: The music (0)
- 02: Time for Halloween (0)
- 01: Flippat, game show! (29-31 oktober) (0)
- October 2008 (12)
- 29: Up and running on the White box! (0)
- 27: Preparing for Flippat (game show) (0)
- 24: What’s the name of the game? (0)
- 21: Who are the people making Penalty of Heroes (0)
- 16: Second game panel presentation (0)
- 14: The logotype for Penalty of Heroes (0)
- 13: Don’t Drinks and drive! (0)
- 11: About PoH and the master course (0)
- 10: Spread the word! (0)
- 08: What do you want to hear? (0)
- 03: Game development in real time (0)
- 01: Hi everyone and welcome to our game developer blog! (0)