Particle play, possible pwnage?
By Jona Marklund. Filed in Development, News, Video |Just tried the particle engine out for the first time, decided to make some firey things, an explosion for some type of thrown bomb as well as the flames from some kind of dragons breath or a flamethrower, my vote and love goes to realtime, can’t wait for realtime voxel fires to really catch on and “true” realtime ray-tracing!
Sorry about the framerate… gotta get a better screen capturing application. The particle effects looks way better in the game engine. We’ll probably release some in-game footage in the next weeks
Tags: flames, flamethrower, frame rate, game engine, Penalty of Heroes, ray-tracing, realtime, voxel


