The sprint this week (w15)
By Jens. Filed in Development, databox games |Everyone has more than their hand full and on top of it Easter is coming this week. Which probably means that we’re losing some work days since some of us are going to visit our families. Also we might have to present last weeks canceled presentation. Well that’s life : )
This week sprint looks something like this:
Code:
Continue work on shaders
Implement other features
2d:
Concept art for bosses
Concept art for alternative enemies
3d:
Continue making enemies
Put textures on 3d models
Levels:
Continue making level
Narrative:
Explanations for all people and enemies in the game
Marketing:
Sleep and fishing : p
Tags: 2d, 3d, code, level, Penalty of Heroes, shaders, sprint, week
