Rigging, skinning and texturing the Velocirator (part 3)
By Jona Marklund. Filed in Development, Video |Here’s the third part of the Velocirator series, where you get to follow an enemy all the way from first concept to a finished and animated 3d mesh.
Once again I have in co-operation with HÃ¥kan compiled this little video, it shows my workflow as I rig, skin and textur the Velocirator (Ratociraptor?) in 3ds max, at 12 times the original speed.
I will make sure to keep my camera rolling when I animate it as well, look forward to it! Please!
Tags: 3d, animate, compile, enemy, mesh, Penalty of Heroes, rigging, skinning, texture, texturing, Velociraptor, Video

