New People on the PoH team
By Jens. Filed in Development, Picture, databox games |We haven’t talked so much about the new people on the PoH and what they will do. So I think feel it’s time to present them now : )
Programming
We haven’t really been on track with the programming for about 2 month and we have been about 2-3 weeks behind scheduel constantly. So we had to do something about it. That “something” was Andreas. Andreas will join the programmer team (Jakob and Baba) but he will focus solely on AI programming, this so Jakob and Baba can focus on all the other stuff such as engine optimizing, shaders, gameplay code and so on. Our producer HÃ¥kan has also step in as a programmer and he will program about 50% of his time (about 1h/day :p).
Music & Sound
We have the “know how” in the team but not the time to focus on music and sound, since it takes quiet some time to make. So we invited two new persons to do this.
Pontus Rufelt will make all the music for PoH and you have already heard a bit of it in the “teaser trailer” (yes it’s his music, it’s not music taken from Hans Zimmerman). Pontus is the first “external resource” that we use, but when we heard his creations we all said that he was the guy to make the music.
Josef will make all the sound effects for the game. We know and have worked with Josef on other games such as “In Other Words”.
So welcome Andreas, Pontus and Josef!
Tags: AI, engine, gameplay, music, Penalty of Heroes, programming, SFX, shader, sound effect

