3D modeling the miniscule Velocirator (part 2)
By Jona Marklund. Filed in Development, Video |I’ve been working on a new enemy which Nixi has drawn, I want it to be called a Velocirator, mainly because it’s a rat with a Velociraptor’s body, but also because it rolls nicely off of one’s tongue.
Now for the real reason of this rant, this is the second in the four part series about the enemy, which started out as nothing more than the “tiny foe”, the less than dreadful, Velocirator!
Using HÃ¥kan, I’ve compiled this video where I model the Velocirator from start to finish.
Enjoy it!
Nixi and me work quite closely, once Nixi has finished a concept he hands it to me so that I will be able to start modeling it, during the time I work on the model I often take Nixi away from new concepts and make him give me some critique on my model.
Then when Nixi and I agree upon the model being finished I UVW map, rig and skin the model after that I usually put a really basic texture onto the
model and start to animate.
Being more of a technical artist I do find general anatomy to be my main issue while modeling things, especially human anatomy, which luckily is something that Nixi is quite good at.
Tags: 3d model, compile, enemy, Penalty of Heroes, rat, tongue, Velociraptor

