3D modeling of a big enemy
By Tobias Källkvist. Filed in Development, Video |Hello there dear readers, this is Tobias dropping in for an update.
Lately Ive been doing a lot of texturing and animation work which generally isn’t a very fun process to watch since it involves alot of smaller tweaking and jumping back and forth between different applications.
Now on the other hand, I have the honor of showing you a short video of when I’m modeling the base mesh of one of the grunt enemies in PoH.
Generally, modeling a base mesh isn’t very troublesome since Ive made a habit of studying concept images and discussing any question marks with our lead artist before I start. The problems with creating a character start later on when more of the technical matters come into picture.
I guess the biggest issue I had with this character was to get the right proportions. Getting the right chest-leg and chest-arm ratios and so on. Other than that, hands are always a pain in the *** to model.
Enjoy!
Tags: concept, image, mesh, modeling, Penalty of Heroes


