The sprint this week (w 14)
By Jens. Filed in sprint |Now we’re in production phase (major sprint 4), most of the concepting is done, the major tools are done, the game is up and running on the white box and so on. No it’s mostly putting everything together and making a game.
This week sprint looks like this:
Code:
Collision and basic physics
Player control and basic game play
Also continue work on Shaders, GUI, interface, particle effects
2d:
New versions of some of the enemies
Level 1 done
3d:
Continue making enemies
Narrative:
Should be done by the end of the week
Story and patterns for every enemy
Other things:
Test normal maps
New ingame pictures
Game presentation for the “game panel”
Tags: 2d, 3d, code, game play, GUI, narrative, particle effect, Penalty of Heroes, shader, sprint, story
