The sprint this week (w 12)
By Jens. Filed in Development, News, sprint |The sprint last week was ok and we finished nearly all of our goals (two of our goals will be done in a few days). This was due to that our codes have had heavy lectures these past weeks. The good thing is that this course ended last week, so this week they will have 24h each day to code on PoH :p
This week sprint looks like this:
Code:
3D animations system
Physic and collision system
Implement basic character control
Level editor:
Continue to implement content
Write visual effects (shaders and so on)
Start to implement the trigger system for the scripting
2d graphics:
More enemies and models of them
3d graphics:
Fine tune the heroes
Skin 2 enemies and give them animations
Test:
3d characters with animation in the game engine (blending)
In the end of March we’ll be presenting a playable demo to our mentors for review, so it’s crunching time!
Tags: 2d graphic, 3d graphic, character, code, level editor, Penalty of Heroes, physic, sprint, week

Tuesday, March 17th 2009 at 11:17 am
That’s a lot of work for one week if it’s ment to be done by the end of this week. Especially for the coders in your team.
Tuesday, March 17th 2009 at 4:15 pm
3D animations system :: DONE