Secret of Mana + Golden Axe = Penalty of heroes
By HÃ¥kan Mattsson. Filed in Development, databox games |
The best game from the last millennium was with out doubt Secret of Mana for the SNES and Golden Axe for the Amiga 500. The reason that I like those game was because of the co-op mode that let me play a long adventurer with my friend instead of trying to beat them all on verses game. I rather after school try to beat one more chapter in SoM, or progress longer on the hard mode on Golden Axe with my friends, and i still do today.
When the time come to build my latest game in game design education it felt pretty natural to mix game system form my favorite childhood game and there by crate a new one. Another big reason are that I haven’t find any other game that have the game system that i like about SoM GA and TMNT in time.
Tags: Amiga 500, chapter, childhood, co-op, education, Golden Axe, Secret of Mana, SNES

Sunday, February 8th 2009 at 11:54 am
Hi, I found your blog through a link in the ‘video game developers’ group on facebook. You bastards totally stole the idea I had with 16! Combining Golden Axe with an RPG was what I’d dream about back then.
Though I’ve achieved at least a part of that dream by now - I create games for a living - I was never able to create the stuff I dreamed about as a teenager (mostly to the fact, that nobody makes games for the Amiga anymore).
So I wish you all the best in your endeavors and don’t let me down! If you can pull this off, I’ll at least know, that my ideas as a teen weren’t just pipe dreams!