Llaknel, Rigging and Skinnig process.
By Jona Marklund. Filed in Development, Picture, art, databox games |
Back to work on Llaknel again, the scales have been set and today I’ve rigged and skinned him.
The rig is an ordinary Biped and using fewer bones than I would have prefered I’ve gotten the skinning to work, seems the model was a success.
When the skinning is 100% done I’ll start ranting about animations.
My friend Nixi, our concept artist, also made a swift normal map yesterday and the model worked out nice and was perfectly “quaded”.
