Testing the levels in 3d

By johan rundkvist. Filed in News  |  
TOP

3dmax-draft-level01-city

Before the level editor is finished 3ds Max are the place to be if you want to test the levels for basic movement with the parallaxes.

Mainly the environment is supposed to be compiled of a range of 2d plane, in different length from the camera. The ground the characters move on besides are supposed to be 3d mesh with variating height levels (depending on the structure of actual level design) well, and also 3d mesh object on the ground, but mostly for the reason that the perspective gets wrong otherwise.

After all it’s supposed to look mostly like a hi-tech 2dscroller and the all of it fit together with minimal graphical glitch between the 2d and 3d.

Tags: , , , , , , , ,

Leave a Reply