Lowpoly of one of the other main characters
By Tobias Källkvist. Filed in Development, Picture, art |The modeling phase of XXXX (one of the main characters not to reviled just jet) is drawing to an end, and I must say it feels good. As with any game model I will probably have to redo a few things when we’ve had the opportunity to test the engine more, but the idea and shape is there. It all ended at about 10k tris.
Now I’ve got his weapon and quiver left to work on before I get to the UV-Unwrapping, and once that’s finished I’ll start working on the high-poly version that’ll be used as a base for the normal map. I’m looking forward to it!
That’s all for now, I hope you enjoyed it. You’ll get an update on the high-poly when it’s time to present the other characters of PoH : )
Tags: character, high poly, low poly, normal map, uv-unwrapping, weapon

