How Penalty of Heroes was born

By Håkan Mattsson. Filed in Development  |  
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Håkan working in bed

Håkan working in bed

The idea of Penalty of Heroes have come from tree year of dreaming.  Sometime I wakeup with an idea that I have to write  down on a piece of paper that I always keep beside my bed or else can’t continue my sleep. The next  morning I can’t sometime read what I’ve written and did not even know that  had written down. Because PoH is build on small ideas/dreams the game have change constantly by my daydreaming ;). At first PoH was suppose to be on  the Nintendo DS and you handle the fight by  doing style gesture on the touch screen and timing the attack to do combo with your companions.

For the world of Nimo I got much inspiration from Norse Mythology and other islands lite Gotland (where I live) Island England.

The third year in my game education I toke all my ides and start to put them to getter and pitch the idea to my now  current Databox Games team.

and here we are now.

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