New Enemies in the Making!

By Jona Marklund | Filed in News | No comments yet.

While the last year has been quite stressful with people having to get new jobs to support development and/or writing their final thesis to graduate from Uni, some enemies have been created.

While I am unable to show off all of these new enemies I still wanted to at least show off  a variation on an already shown enemy that have not only been re-textured but also remodeled for later levels in the game!

WIP Magma Rat

WIP Magma Rat

It is a work in progress and rendered in realtime in the viewport of 3Ds Max, Diffuse, Normal, Specular and finally a Glow map, has been used to create this effect of glowing lava, when in its natural dark environment (it’s a cave! But don’t tell anyone I leaked that.) in-game, the lava looks pretty frickin ‘ sweet!

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Happy New Year!

By Jens | Filed in News | No comments yet.

happy_new_year_2009

Happy new year to everyone!

Hope you’ll have a great year

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What are we up to

By Jens | Filed in News | No comments yet.

As you might have noticed we haven’t been updating the PoH blog since this summer. So is PoH dead you might ask yourself? No it’s alive and well : )

So why haven’t we updated our progress here then. Well …. the summer came and most people went home so there weren’t to much work on PoH to write about, then autum came and some people had new game projects to take care about so work on PoH went down about 50 %.

waiting for PoH

So before and during the x-mas holiday we have been 100% focusing on PoH and it starts to shape up. The main focus now is getting game conents into the game. The game has been up and running with all the game features since the beginning of the summer. We showed and demoed  the first level of PoH at both GGA and GDC Europe 2009 this year, so we have got tons of feedback what kick ass and what things that sucks ass :p

So when will PoH be out? Well all I can say is “When It’s Done” :p and that is in 2010 : )

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Marry X-mas

By Jens | Filed in News | No comments yet.

gga_2009_poh_team

Here’s a little video from all of us to all of you, hope you have a happy Christmas : )

The video is a trailer we made for GGA before the summer, so the things shown in it is about 7 month old : )

It’s still nice to watch

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GDC Europe 17-19

By Jens | Filed in News | One comment

GCD

Some in our team is in Germany right now at GDC (Game Developer Conference) Europe showing Penalty of Heroes. So we’ll probably post some pictures and stuff of it in a few days : )

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Holiday times

By Jens | Filed in News | No comments yet.

Sorry for no updates.It’s holiday for most of us : ) We’ll start to update here again in late August, beginning of September : )

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Shadow over Mystara and new sprints

By Håkan Mattsson | Filed in News | No comments yet.

Today me Jona och Nixi went true the final sprint list in the presence for Dreambuild 2009, we discuss our last long meeting about feedback from Nordic game and Gotland Game Awards and how we should organization our work to get  ass much ass possible done in time. We know that we cannot have all the futures to Dreambuild, so we have to focus some of our features.

We stay up all night (only 22+ Celsius on the night that make it possible to breathe in Visby) playing Penalty of heroes ; ) and some  old hack -n slash game. We found a new game that are very slimier to use except its imposable to complete with only 10 lifes. It’s called dungeons and dragons shadow over mystara and is a  must play for all hack n slash lovers

Tomorrow I’m going to start working on all the nasty bugs.

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Pixel Power

By Jona Marklund | Filed in art | One comment

My girlfriend Zenobia ( queenzenobia.deviantart.com ) got inspired when she saw some of the artwork for our booth at GGA and played around with some pixel art.

I thought it looked really nice, I’m sure she’ll get hired once PoH is to be made for the NDS.

She kept telling me it’s not done etc buuut, here it is!

poh4

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Paper work

By Håkan Mattsson | Filed in Picture | No comments yet.

Sometime everything is against you, like today I had to do a  lots of paper work for our company and bank so we  finally can  get pay for our other game Exhaust. It’s god dame boring but have to be done, it’s 30+ Celsius (86+ Fahrenheit) and all the girls are running around in there new summer clothes outside dozenth increase my concentration either,  maybe i well grade myself i swim in the ocean after this.

Oh I forgot, the politician weekend this week and then your not allowed to go through the  town naked :/ to bad

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Hot summer

By Jens | Filed in News | No comments yet.

As you might notice there aren’t to much to read here. That’s mainly because many of the people are away at the moment at nothing really happens right now. We start to update when things get going again : )

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Michael is dead

By Jens | Filed in News | No comments yet.

Not much to say, than it’s sad that yet another big music artist dies to early.

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Summer revolt!

By Jens | Filed in News | One comment

Rejected enemy in Penalty of Heroes

Since Nixi and other members at Databox won’t read this blog for a few days, I will do a sneaky thing : p

Some month ago I found a nice looking sketch of an enemy when I scrabbled around Nixis sketches. It was a rejected sketch of an enemy for PoH. I loved it, but it was turned down or forgotten about. Soooooo I thought I post it here so you can have a look at it and say what you think about it : ) Is it just me that likes it?

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To damn hot

By Jens | Filed in News | No comments yet.

It’s been around +30 degrees Celsius today and no wind. I went out to fish around 7 pm and I stoped around 9pm when it was still to hot (about 23-25+). It’s great that the summer has arrived : ) It looks like it will be the same tomorrow, so I’ll be a the beach (work morning, get a tan, work at night). To bad that not every job can’t have this work schedule.

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And then the summer came …

By Jens | Filed in News | No comments yet.

As I said a few days ago, the first weeks of June it’s moslty bad and rainy weather  here in Sweden and it mostly rains on “midsummer eve”. But after that the summer usually comes : ) No exception this year, today it’s about 25 degress Celsius (77+ Faherneheit) and this next week will be the same … all sunny : )

Yesterday a nice/strange thing happened when I drove out to the coast to fish (in Ängelholm). Suddenly all cars started to use their horns and I though -”well it’s probably some students that have taken their degree”. Then the next moment a Koenigsegg drow up at the side of my car. First I thought of trying to race, but I guessed that would just seam pathetic :p so I didn’t. Koenigsegg makes the car in the area (in the town of Ängelholm) so I guessed it was out on a test run.

Koenigsegg CCXR

Koenigsegg just bought Saab from GM so it will be interesting how that will turn out.

I know, no updates regarding PoH (it will probably slow down this sunny week : )

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Llaknel in 3d

By Jens | Filed in Development, art | No comments yet.

We posted some pictures before of Llaknels evolvement in concept art.

Llaknels evolvement (in concept art)

So I thought we post some pictures now of Llaknels evolvement now in 3d.

Llaknels evolvement (in 3d)

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An old kick as add

By Jens | Filed in art | No comments yet.

Llaknel about to make you his b****

As some of you people might remember John Romero did a “great hype ad” for his game Daikatana in 1997 (3 years before release). Personally I think that the game wasn’t that bad as many claimed it to be, but it was rated this way because John had hyped Daikatana to be the best game ever, … and it wasn’t. So it was a “text-book” case of  “do not hype your game unless it’s great”. Although it must be one of the most sold - “lowest scored” games of all time since it sold well over 200 000 copies the first year.

So while “over hyping” isn’t good, it seamed to work here. Though today many of the games have to “hype” their” game becasue if they don’t, no one will hear about the game at all. That’s why it’s really important for games today to have a USP (Unique Selling Points). It means that the game has to have a unique feature that no other game has. USP can be Max Paynes “bullit time” (one of my favourit USP), it’s a feature that you “push” in the marketing and that you hope that all the gamers will love.

I made this “art” (Llaknel about to make you his b****) some month ago and thought that I post it as a joke/tribute to John.

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Midsummer eve

By Jens | Filed in Picture | No comments yet.

Today it’s “Midsummer eve” here in Sweden and no one is working because everyone is partying and celebrating summer, … in the rain :p

Since we have many people outside Sweden I first thought that I was going to tell you about how and why we celebrate it, but the text on Wikipedia was good so I though Wiki could tell you why : )

-”In modern Sweden, Midsummer’s Eve and Midsummer’s Day (Midsommarafton and Midsommardagen) were formerly celebrated on June 23th and 24th, but since the 1950’s on the Friday between June 19th and June 25th and the following Saturday. It is arguably the most important holiday of the year, and one of the most uniquely Swedish in the way it is celebrated, even if it has been influenced by other countries long ago. The main celebrations take place on the Friday, and the traditional events include raising and dancing around a huge maypole. One typical dance is the frog dance. Before the maypole is raised, greens and flowers are collected and used to cover the entire pole.

Midsummer in Sweden

Raising and dancing around a maypole (majstång or midsommarstång) is an activity that attracts families and many others. People dancing around the pole listen to traditional music and many wear traditional folk costumes. The year’s first potatoes, pickled herring, sour cream, and possibly the first strawberries of the season are on the menu. Drinking songs are also important at this feast, and many drink heavily.

Because Midsummer was thought to be one of the times of the year when magic was strongest, it was considered a good night to perform rituals to look into the future. Traditionally, young people pick bouquets of seven or nine different flowers and put them under their pillow in the hope of dreaming about their future spouse. In the past it was believed that herbs picked at Midsummer were highly potent, and water from springs could bring good health. The connection to fertility is naturally linked to the time of year. Many young people became passionate at Midsummer, and this was accepted, probably because it resulted in more childbirths in March which was a good time for children to be born.”

So now you know more about Midsummer eve than most Swedish people :p

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Party & vacation time

By Jens | Filed in Picture | No comments yet.

As I mentioned before it’s holiday time for some of the people at Databox and this weekend it’s also “Midsummer eve”, a holiday/weekend where you celebrate summer with eating and drinking and dancing around a giant XXXX.

Midsummer eve in Sweden

It usual rains on Midsummer eve and this year looks like no exeption. Anyway I assume that there will be not so much work done on PoH the next 3-5 days.

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Everyone is leaving the island

By Jens | Filed in News | No comments yet.

Many of our friends at the University of Gotland and also some of the Databox people are leaving the island (Gotland) for the summer. Therefor things will probably not move as fast as they have done before summer but we’ll try do the best we can anyway : ) Things will probably speed up in a few month again.

Today there’s nothing really more to post.

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Lots of trolls in here

By Jens | Filed in Development, art | No comments yet.

5 versions of the troll

Before you start to make a 3d model out of a concept art you should have made some different versions so you can chose the best one. Here are 5 versions of the troll that Nixi made before we chose to go with troll number 5 (bottom right). We might include some of the other versions later in the game, but that’s mostly up to if we get the time to do it : )

Troll 3d

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